![dead rising 2 weapon combo dead rising 2 weapon combo](https://guides.gamepressure.com/deadrising2/gfx/word/687943625.jpg)
It’s possible to continue past this point, undoubtedly towards one of the game’s bad endings, but without a chance to recover progress outside of starting the game over.
#DEAD RISING 2 WEAPON COMBO SERIES#
That truth is uncovered by a series of cases - story missions that activate at specific times - and if the player fails to arrive at the designated point in time, the story ends. Ignoring load screens and cinematics, the player only has 6 hours to uncover the truth. A minute in game time equals only five seconds of real time. Can you get from here to the Yucatan Casino with just a spiked baseball bat? Or should you use that Defiler you’ve been saving for a chance encounter with a deranged survivor? It’s here that players will feel the real sense of uncertainty and general unease that comes with fighting for survival - especially when combined with Dead Rising 2’s quickly ticking clock.ĭead Rising 2, like its predecessor, tasks players with uncovering the source of a zombie outbreak within a very strict 72-hour in-game time limit. Weapon degradation also encourages players to explore their surroundings a little more thoroughly, to plan ahead, and to be strategic in their decisions. Each swing becomes a decision at that point, conscious or otherwise, and wasted shots from projectile weapons truly feel like misses, even if another gun is just around the corner.
![dead rising 2 weapon combo dead rising 2 weapon combo](https://www.giantbomb.com/a/uploads/scale_medium/5/57879/1444864-cz.jpg)
This is where Dead Rising 2 becomes cathartic, but at the same time, there’s always a nagging voice in the back of the player’s head urging him or her to hold onto that prized weapon, just in case a situation lies around the corner that demands it. Knowing that you’re getting 300PP a hit off of your Knife Gloves (one of the game’s more powerful combinations) may encourage a player to run into a throng of zombies and slash with abandon. This inevitably leads to frustration, as hard-won items made from difficult-to-acquire components can disappear at the most inopportune times - or worse yet, dropped prematurely in a crowd of enemies.īreaking weapons is frustrating, but it also gives value to each crafted or discovered weapon, and by extension, gives value to the whole game. Each swing may drop a zombie or eight, but every point of contact also weakens that weapon, until eventually, it breaks. Yet everything in Dead Rising 2, from baseball bat to paddlesaw, degrades with use. Tools range from practical to absurd, and through the new weapon combo system, Chuck can craft some devilishly creative implements of destruction, capable of mowing down a herd of zombies stylishly and easily.
![dead rising 2 weapon combo dead rising 2 weapon combo](http://testsiteforgh.weebly.com/uploads/1/0/4/7/10476346/_9136242_orig.jpg)
One of the main tenets of the Dead Rising series is the player’s ability to use just about anything in the environment as a weapon. And that’s what makes it such a worthy experience. It’s the total antithesis of everything we’ve come to expect from modern games. From top to bottom, everything about the experience is temporary and ultimately fragile.
![dead rising 2 weapon combo dead rising 2 weapon combo](https://cdn.mos.cms.futurecdn.net/bTDcViTH66TFGAfNVXqyJ7.png)
I’m actually in love with the game, even when it makes me work so very, very hard for that love. If there was a video game equivalent to the School of Hard Knocks, Dead Rising 2 protagonist Chuck Greene would be sitting in the front row.Īs a champion of accessibility in games, I should hate Dead Rising 2. And the save system, possibly the worst culprit of all, totally disregards modern concepts like checkpoints and continues, giving ample opportunities to totally ruin current game progress.